We create animations and store them as actions for both the character and the controller. We add a path object to the scene and animate him walking backwards along it as he carefully guides a paint rig into the scene. Next we create a walk cycle for our character. The Character will be animated using this object later in the scene. This pose involves parenting or connecting a controller object to the characters hand. The characters pose allows for for easy animation throughout the scene. This simple pose forms the basis of the characters actions. The course begins by creating a character pose. Blend file with a free character, scene and props created in the amazing and free 3D software called Blender. Have you ever wanted to become an animator and bring your imagination to life?
0 Comments
Leave a Reply. |